![]() ![]() On May 12th, 2009, YouTuber balladechina212 uploaded a video of a Super Smash Bros. On December 9th, 2008, an entry for "Wombo Combo" was submitted to Urban Dictionary, defining the term as a "zero-to-death ownage" or to be "destroyed very quickly." On March 30th, 2009, YouTuber feral druid uploaded a clip from the animated television show Pokémon dubbed with the audio from the Wombo Combo video (shown below, left). Two days later, YouTuber Lumpycpu uploaded footage of the match, which gained over 10.3 million views and 22,300 comments in the next eight years. After the green team executes a doubles combo against Zhu, the commentators HomeMadeWaffles, Phil and Mango loudly yell various phrases such as "happy feet," referencing Zhu's "Happy Feet" video, and "wombo combo" (shown below). Melee tournament was held, which included a doubles match between a green team consisting of player SilentSpectre as Captain Falcon and player Tang as Fox against the blue team of players Zhu and Lucky as Fox. angling the control stick straight down) are not changed whatsoever - only the Axe/Sung method is made to be consistent on all controllers.On December 6th, 2008, the SCSA West Coast Circuit Super Smash Bros. Traditional shield dropping methods that are unreliable or slow in vanilla Melee (eg. ![]() The UCF shield drop change allows all controllers to do this without the need for notches or an ideal controller gate. In vanilla Melee, the popular Axe/Sung shield drop method enables players to reliably shield drop by angling the control stick from a sideways position down to the corner (or appropriate notch). The design of this change is to mimic consistent shield drop methods currently possible on ideal controllers. In other words, holding the control stick to the side and rolling it downwards will lower the spotdodge threshold, preventing it from interfering with shield drop. If the shield is angled such that shield roll is no longer possible, AND the control stick is being held against the rim, then spotdodge threshold is decreased from -0.7 to -0.8. The code has been tested such that the input required to do so feels the same as what an ideal controller is capable of in vanilla Melee. Giving one additional frame for the dashback window enables any controller to perform dashback consistently. There is an extra conditional for Ice Climbers: If the second-frame dashback is activated, the correct controller state is retroactively applied to Nana, so that her behavior is as expected, without causing any new situations. This is done by allowing the first frame of tilt turn to cancel into dashback. The window for dashback has been increased from one frame to two frames. UCF currently incorporates the following changes. We hope that UCF becomes the standardized controller fix solution that TOs find reliable to use in tournaments of any size. UCF was developed in response to the community's desire to fix these issues, but their reluctance to put any of the existing proposed mods into practice due to unwillingness to change Melee's game design. They merely become as consistent as what good controllers already allow players to do. Those techniques will not become easier to perform than they already are on good controllers. This means with UCF, any given controller will be able to perform techniques as reliably as expected from a "good" controller. Universal Controller Fix (UCF) aims to fix these discrepancies, so that any controller is on par with a "good" controller - without going beyond what is possible in vanilla Melee. This includes a one-frame dashback window and a shield drop window only three units thick - both so precise that minute differences in controller calibration make all the difference. ![]() These controller issues are an artifact of Melee design choices that are not favorable for competitive play. This creates an arbitrary discrepancy where some players can perform techniques more reliably than others, for the sole reason that their controller is a better pick. Controllers are becoming more expensive, and few players have the luxury of testing a multitude of controllers to find one that is reliable. By now, it is fairly common knowledge that not all controllers are created equally - the disparity in quality of these controllers affects important movement techniques in Melee, most notoriously dashback and shield dropping. The availability and reliability of Gamecube controllers has been a long-standing issue in the Melee community. ![]()
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